If a Champion with this buff dies, he or she will immediately revive with 30% HP and 0% Turn Meter. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. While this buff is active, the Champion is immune to all debuffs. Each Champion uses its own DEF value for mitigating damage. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. The attacker will take back 15/30% of the damage dealt. Makes the Champion immune to all forms of damage. Reduces the value of the received damage by 15 / 25 %. Increases Accuracy in the battles by 25% / 50%. Increases the Champion’s C.DMG by 15 / 30%. Increases the Champion’s C.RATE by 15 / 30%. Increases the Champion’s Battle SPD by 15 / 30%.
Increases the Champion’s Battle DEF by 30 / 60%. Increases the Champion’s Battle ATK (current ATK value) by 25 / 50%.
Heals the target Champion by 7,5 / 15% of their MAX HP at the beginning of their turn. Use these Effects to strengthen your team or weaken the enemy. They can significantly influence the outcome of the Battle. There are two types of Effects in the game: Buffs (positive) and Debuffs (negative).